Real Vehicle Breakdowns v0.9.2.6
The mod is still in its Beta version. Unfortunately, I couldn’t test it on a server, so please use it with this in mind. The way to open the RVB menu has changed slightly compared to the FS22 version: now it can only be accessed while sitting in a vehicle.
Changelog 0.9.2.6:
– Missing value (21) added to WorkshopClose array
– Fixed missing translation during jump-start/charging
– Jumper cable length increased to 10 m
– Now warns and breaks the jumper cable if either vehicle starts.
Changelog 0.9.2.5:
– Fixed issues in vehicles.xml
– RVB on/off – 20 %
Changelog 0.9.2.3:
– Fix for repeated jump-start cable warning message on the server.
Changelog 0.9.2.2:
– github issues#51 CZ translation update
– github issues#51 NL translation update – thanks by NozemOil1982
– Italian translation added – thanks by caymann lo re
Changelog 0.9.2.0:
– Add new feature: Vehicle Jump Start – github issues#30, issues#37
– Compatible with the FS25_electricChargeStation mod
– github issues#40 – I only made a small change, it needs thorough testing
– Ukrainian translation added – github issues#34
Changelog 0.9.1.1:
– The battery drains quickly – when using the yarder(shadow2391) (Koller K-300-T I tested) or using – Autodrive – fixed
– General Settings loading (MP) bug – fixed
Changelog 0.9.1.0:
– Excluded motorbike vehicle types from the mod
– MP bug fixed
– The vehicle’s lights were not on, but its operating time increased, fixed.
Changelog 0.9.0.7:
– github issues#19 – Temporary, quick bug fix.
Changelog 0.9.0.6:
– Added Czech translation
Vehicles can only be repaired at base vehicle workshop triggers. This was implemented because many players had difficulty using the mod in FS22. The vehicle’s generator recharges the battery only if the engine is running above idle RPM. The battery can also be charged at electric charging stations. Additionally, if the battery level drops to 10% or below, it can be recharged in the vehicle workshop. This version is strictly for testing purposes, and errors may occur.